Partyception

Partyception is a lobby-style trivia-quiz multiplayer party game I developed with a team.

Qualified Immunity

Qualified Immunity is a 2D isometric detective/mystery game about crime, corruption, and pasta.

A Numbers Game

Partyception is a lobby-style trivia-quiz multiplayer party game I developed with a team.

Dimensional Traffic

Over the course of a few months, I spent extensive time working on a production bible for a theoretical game concept, which I dubbed “Dimensional Traffic.” The game is based on the 1999 board game “Road Trip,” where players must be the first to capture a certain number of pieces in order to win.

Force of Nature

Force of Nature was the first game development project I worked on as part of a team.

Desolation

Desolation was the first 2D side-scrolling game I worked on.

Experimenta

Experimenta was my second solo game development project with Unity. My goal with this project was more to experiment rather than to make a complete game…

Aetherus

AETHERUS Created: February 26, 2020 Genre: 3D First-Person Wave Defense Team Size: Solo Status: Prototype Unity C# Play the Game! ITCH.IO Documentation ARTSTATION Project Summary Aetherus is an early-stage game prototype that primarily focuses on level design. In this game, the player is tasked with defending a central objective from waves of enemies that enter the level from […]

Escape From Calypso

ESCAPE FROM CALYPSO Created: November 25, 2019 Genre: 3D Platformer-on-Rails Team Size: Solo Status: Complete Unity C# Play the Game! ITCH.IO Documentation ARTSTATION Project Summary Escape From Calypso was my first complete game made with the Unity engine. It is a 3D platformer-on-rails, and follows the story of android A318 as he seeks to escape the android city of […]